using System.Collections.Generic;
using UnityEngine;

namespace Flaschengeist.Processes 
{
	public static class ConvertGlassesToTrack
	{
		public static string[] Process(List<GameObject> glasses)
		{
			var track = new List<string>();

			foreach (GameObject glas in glasses) 
			{
				track.Add(glas.audio.clip.name);
			}
			
			return track.ToArray();
		}
	}
}

